For casual puzzlers
An intuitive gameloop which gradually increases in complexity. The tap and turn touch interface made mobile the ideal platform for this 3-dimensional puzzle. We later added special mechanics to keep level progression fresh and uniquely rewarding.
This game was a finalist in the 2020 Rookie Awards for Game of the Year.
Early Wireframes
Early on in development, I mocked up wireframes for quick prototyping for navigating user flow.
Live editing tool for material assignment
Here's a demo of the in-editor tool we used to reassign materials and prefabs on-the-go. By generalizing the puzzle logic, we could speed up iteration time on authoring levels.
Maximizing user experience
Based on feedback from playtest, we decreased power consumption and extended phone battery life by minimizing lights and opting for emmissive materials instead.
Michael Schwedler - Game Design, Levels, Programming
Beiqi Liu - Modeling, VFX
Aimi Watanabe - UI/UX, SFX