Shooting Gallery and 4v4 Team Arena
The tables have turned in this classic 4v4 shootout with a twist.
This was a solo project designed for Core Engine's IGDA game jam and it placed 7th overall in the Summer Festival Contest.
Camera Switch on Aim
Designed a custom interface to switch camera perspectives from 3rd to 1st person.
Paper Map
Symmetric lobbies with 4 different weapon loadouts. Two exits for offensive and defensive playstyles. At the far end past the bell tower, the shipping docks face out on the water where the boss event takes place.
Boss Event
At two minutes remaining, new targets appear at the shipping docks to move player concentration and ensure a winning team.